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	<description>Assorted development works</description>
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		<title>gfrancisdev</title>
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		<title>project mag-lamp</title>
		<link>http://dinguxdev.wordpress.com/2011/06/16/project-mag-lamp/</link>
		<comments>http://dinguxdev.wordpress.com/2011/06/16/project-mag-lamp/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 20:36:26 +0000</pubDate>
		<dc:creator>darfgarf</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dinguxdev.wordpress.com/?p=93</guid>
		<description><![CDATA[This is a recipe for a quick bodged together magnifying glass+light for soldering etc. ingredients: 1 x old lamp (found mine in the loft, who knows where you could get a lamp) 1 x flourescent lamp from some sort of microscope/etc, from a junkpile 1 x piece of scrap wood 1 x magnifying glass (from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dinguxdev.wordpress.com&amp;blog=13628329&amp;post=93&amp;subd=dinguxdev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is a recipe for a quick bodged together magnifying glass+light for soldering etc.</p>
<p>ingredients:</p>
<p>1 x old lamp (found mine in the loft, who knows where you could get a lamp)</p>
<p>1 x flourescent lamp from some sort of microscope/etc, from a junkpile</p>
<p>1 x piece of scrap wood</p>
<p>1 x magnifying glass (from a helping hand, OHP etc)</p>
<p>Tape</p>
<p>First, admire your lamp, lovely&#8230;</p>
<p><a href="http://dinguxdev.files.wordpress.com/2011/06/sdc11267.jpg"><img src="http://dinguxdev.files.wordpress.com/2011/06/sdc11267.jpg?w=300&#038;h=225" alt="sad lamp is sad" title="sdc11267" width="300" height="225" class="aligncenter size-medium wp-image-94" /></a></p>
<p>Tape the magnifying glass into the ring light</p>
<p><a href="http://dinguxdev.files.wordpress.com/2011/06/sdc11270.jpg"><img src="http://dinguxdev.files.wordpress.com/2011/06/sdc11270.jpg?w=300&#038;h=225" alt="lets hope the tape doesn&#039;t melt..." title="sdc11270" width="300" height="225" class="aligncenter size-medium wp-image-95" /></a></p>
<p>drill a hole in the wood, bolt it to the lamp, and tape the light to the piece of wood</p>
<p><a href="http://dinguxdev.files.wordpress.com/2011/06/sdc11272_rot.jpg"><img src="http://dinguxdev.files.wordpress.com/2011/06/sdc11272_rot.jpg?w=225&#038;h=300" alt="" title="sdc11272_rot" width="225" height="300" class="aligncenter size-medium wp-image-96" /></a></p>
<p>Admire the new creation, wonder at its wonders, and use it to see small things while supplying enough light to work in a basement</p>
<p>And lastly, post a picture of your housemate with a lampshade on his head onto the internet <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://dinguxdev.files.wordpress.com/2011/06/jason_lamp.jpg"><img src="http://dinguxdev.files.wordpress.com/2011/06/jason_lamp.jpg?w=300&#038;h=225" alt="" title="jason_lamp" width="300" height="225" class="aligncenter size-medium wp-image-97" /></a></p>
<p style="text-align:center;">
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			<media:title type="html">darfgarf</media:title>
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		<title>code snippet:php/lmsensors report:why you shouldn&#8217;t use insulation tape to keep fans on</title>
		<link>http://dinguxdev.wordpress.com/2011/02/22/code-snippetphplmsensors-reportwhy-you-shouldnt-use-insulation-tape-to-keep-fans-on/</link>
		<comments>http://dinguxdev.wordpress.com/2011/02/22/code-snippetphplmsensors-reportwhy-you-shouldnt-use-insulation-tape-to-keep-fans-on/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 22:36:13 +0000</pubDate>
		<dc:creator>darfgarf</dc:creator>
				<category><![CDATA[code snippets]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[server]]></category>

		<guid isPermaLink="false">http://dinguxdev.wordpress.com/?p=83</guid>
		<description><![CDATA[Just a short snippet for this one, first the code: yeah, real short. This is also very simple, it runs sensors (part of lmsensors), and greps for the fan and temperatures, calls nl2br to add a wherever there is a &#8216;\n&#8217; in the shells output, and prints it out to view. Why you shouldn&#8217;t attach [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dinguxdev.wordpress.com&amp;blog=13628329&amp;post=83&amp;subd=dinguxdev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just a short snippet for this one, first the code:</p>
<p><pre class="brush: plain;">
php
 $sensor_data=shell_exec(&quot;sensors | grep 'Temp\|temp\|fan\|Fan'&quot;);
 $sensor_data=nl2br($sensor_data);
 print($sensor_data.&quot;&lt;br&gt;&lt;br&gt;&quot;);
 ?&gt;
</pre></p>
<p>yeah, real short.  This is also very simple, it runs sensors (part of lmsensors),<br />
and greps for the fan and temperatures, calls nl2br to add a<br />
wherever there<br />
is a &#8216;\n&#8217; in the shells output, and prints it out to view.</p>
<p><span style="text-decoration:underline;">Why you shouldn&#8217;t attach fans with insulation tape</span></p>
<p>Tape is great stuff, it&#8217;s quick, easy and sticks things together with very little fuss, which is why i use A LOT of it (my machines are mainly held together with various types of tape)</p>
<p>The one thing tape (specifically insulation tape) isn&#8217;t too great for, is sticking to things that get hot, like a heatsink.</p>
<p>So i was sat at work, checking a few things on my server through ssh, when without any error it died, turns out the fan i taped to the heatsink had fallen off, and the 90nm 2.8GHz hyper-threaded pentium 4 was sat there happily overheating.  Thankfully the hardware failsafe kicked in and killed the server.</p>
<p>here&#8217;s what the cooling looks like now:</p>
<p>1xcpu fan(stock core 2 fan)</p>
<p>2xbackup fans(form an xbox 360 cooler, little green ones, one on the chipset as that gets pretty hot, and one on the side of the cpu sink incase the main one fails)</p>
<p>1xcase fan(to get the air out the case)</p>
<p><a href="http://dinguxdev.files.wordpress.com/2011/02/img_0074.jpg"><img class="aligncenter size-large wp-image-87" title="server_fan_setup" src="http://dinguxdev.files.wordpress.com/2011/02/img_0074.jpg?w=1024&#038;h=576" alt="ooh shiny!" width="1024" height="576" /></a></p>
<p>Let&#8217;s hope the hot glue stands up better to heat than the tape, either that or i might actually have to spend some money on the server&#8230;</p>
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		<title>pandora competition progress/code snippet</title>
		<link>http://dinguxdev.wordpress.com/2011/02/10/pandora-competition-progresscode-snippet/</link>
		<comments>http://dinguxdev.wordpress.com/2011/02/10/pandora-competition-progresscode-snippet/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 09:33:18 +0000</pubDate>
		<dc:creator>darfgarf</dc:creator>
				<category><![CDATA[code snippets]]></category>
		<category><![CDATA[pandora]]></category>

		<guid isPermaLink="false">http://dinguxdev.wordpress.com/?p=78</guid>
		<description><![CDATA[Alright, so there&#8217;s this pandora platforming competition, that i decided to bother with, seeing what the competition already has i&#8217;m not looking at prize money, but it&#8217;s something fun to do all the same. project name: for now? pjump, which is bound to change once i design levels etc for it progress: basic physics, collisions, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dinguxdev.wordpress.com&amp;blog=13628329&amp;post=78&amp;subd=dinguxdev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Alright, so there&#8217;s this pandora platforming competition, that i decided to bother with, seeing what the competition already has i&#8217;m not looking at prize money, but it&#8217;s something fun to do all the same.</p>
<p>project name: for now? pjump, which is bound to change once i design levels etc for it</p>
<p>progress: basic physics, collisions, jumping and gravity done, still limited to once screenful of level as i haven&#8217;t programmed the screen scrolling yet</p>
<p>Basic system:</p>
<p>A level is drawn as a bmp, no restrictions on size (apart from memory limits etc), and can look like anything that can be drawn in a bmp really</p>
<p>Along with each level is a level_map.bmp file, which specifies the map for the level, using different colours for solid objects, death traps, enemies and the like</p>
<p>Currently defined colours: 0xFF00FF : solid objects, ground etc</p>
<p>This map is then used for collisions with the solid objects, and starting placement of enemies etc, which will be specified as another colour in the map, so it can be scanned at load time and all the objects can be put into their respective linked lists/whathaveyous (therefore level loading might take a while, so this idea might have to go, and just use a config file for the other objects.  this would make it a lot faster, but harder to get objects positioning right when creating a level)</p>
<p>collisions are handled simply by checking the row of pixels next to the player, although ignoring the first and last X pixels (X is defined differently for each direction), this is so the player can a: walk up slopes (without walking into the floor would be good aswell eventually), and doesn&#8217;t float in mid air when near the edge of a cliff.</p>
<p>&nbsp;</p>
<p>The physics:</p>
<p>here&#8217;s a simplified version of the main game loop for basic player physics/clipping (in psuedo code, this won&#8217;t compile, and probably has mistakes anyway <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
<p>(note: this is missing the screen scrolling, and clipping with the edges of the screen)</p>
<p><pre class="brush: plain;">
while(level is running)
{
get_input() //get the state of the input, and set pressed_* variable accordingly

//do some very basic physics to calculate where we want to be at the end of the frame
if(pressed_left)
    if(x_delta&gt;(0-X_DELTA_MAX))
       x_delta--;
else
    if(x_delta&lt;0)
        x_delta++; //slow the player down until stop
if(pressed_right)
    if(x_delta&lt;X_DELTA_MAX)
        x_delta++;
else
    if(x_delta&gt;0)
        x_delta--; //slow the player down until stop

//do the movement for this frame, for loops are used to generate smooth movement (a single flip at the end of the frame produces jerkyness
//in theory this actually does all the movement at the start of the frame, and have a delay afterwards, which would also make jerky movement, but it seems to work ok
if(x_delta&lt;0)
    if(can move left (i.e not solid to the left, or edge of screen etc)
       for(i=0;i&gt;x_delta;i++)
        {
           player-&gt;x--;
           update_player();//redraw the player at the new location
        }
    else
        x_delta=0; //player can't move, so stop the player moving
 else if(x_delta&gt;0)
    else if(can move left)
        for(i=0;i&lt;x_delta;i++)
        {
            player-&gt;x++;
            update_player();
        }
    else
       x_delta=0;

//gravity
if(we can fall(i.e not colliding downwards))
    if(gravity_t&lt;GRAVITY)
        gravity_t+=GRAVITY_DELTA; //if we're not at terminal velocity, increase velocity by GRAVITY_DELTA (acceleration)
    for(i=0;i&lt;gravity_t;i++) //smooth movement loop
    {
        if(we can fall) //need another check here as we are changing position
        {
            player-&gt;y++; //in SDL positive y is downwards
            update_player();
        }
    }
else //we can't fall, so set things to not fall.  and if we're on the ground we're obviously not jumping either
{
    gravity_t=0;
    jumping=0;
}

//jumping -- this is the most complicated, but is pretty simple once you think about it
if((we are on the ground) &amp;&amp; pressed_jump &amp;&amp; !jumping) //if we can jump, and have requested a jump
{
    jumping=1; //we are now jumping
    jump_orig_y=player-&gt;y; //store the start of our jump for use in calculating the jump height etc
}

if(jumping)
{
    if(!touching the ceiling)
    {
        //as jump_t goes from 0 to 0.5, this will increase the jump height in a sin curve, to JUMP_HEIGHT
        player-&gt;y=jump_orig_y-(JUMP_HEIGHT*sin(jump_t*PI);
        jump_t+=JUMP_T_DELTA; //increase jump_t for the next frame in the jump
        if(jump_t&gt;0.5) //if we've reached the top of the jump, we're not jumping anymore
        {
             jump_t=0;
             jumping=0;
             pressed_jump=0;
        }
    }
    else //we've hit the ceiling, cancel the jump
    {
        jump_t=0;
        jumping=0;
        pressed_jump=0;
    }
}

draw stuff to the screen();

while(SDL_GetTicks()&lt;last_frame+FRAME_TIME);  //loop until we've waited long enough for this frame

last_frame=SDL_GetTicks(); //update the last_frame time
}
</pre></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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			<media:title type="html">darfgarf</media:title>
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		<title>programming snippet: SDL initialisation</title>
		<link>http://dinguxdev.wordpress.com/2011/02/07/programming-snippet-sdl-initialisation/</link>
		<comments>http://dinguxdev.wordpress.com/2011/02/07/programming-snippet-sdl-initialisation/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 15:53:52 +0000</pubDate>
		<dc:creator>darfgarf</dc:creator>
				<category><![CDATA[code snippets]]></category>

		<guid isPermaLink="false">http://dinguxdev.wordpress.com/?p=69</guid>
		<description><![CDATA[Okay, so these code snippets are probably going to be totally useless to most people as there won&#8217;t be much indepth knowledge (unless i come across something particularly interesting i guess), but i need to get used to documenting code better/etc, so where better to start eh? Include the SDL header, and define a pointer [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dinguxdev.wordpress.com&amp;blog=13628329&amp;post=69&amp;subd=dinguxdev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Okay, so these code snippets are probably going to be totally useless to most people as there won&#8217;t be much indepth knowledge (unless i come across something particularly interesting i guess), but i need to get used to documenting code better/etc, so where better to start eh?</p>
<p>Include the SDL header, and define a pointer to the screen surface (this should be SDL_Surface *screen and not SDL_Surface* screen,because  SDL_Surface is a struct)</p>
<p><pre class="brush: plain;">
#include &lt;SDL.h&gt; //this will need -I/usr/include/SDL or similar for compiling
SDL_Surface *screen;
</pre></p>
<p>Start the sdl subsystems that are needed, values being SDL_INIT_VIDEO, SDL_INIT_AUDIO, SDL_INIT_JOYSTICK and a few others</p>
<p><pre class="brush: plain;">
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
     fprintf(stderr, &quot;Unable to initialize SDL: %s\n&quot;, SDL_GetError());
     return 1;
 }
 </pre></p>
<p>Setup the screen surface with the needed size/depth/flags, and make sure it worked, if it didn&#8217;t return and go to whatever the cleanup code is</p>
<p>common flags: SDL_FULLSCREEN, SDL_SWSURFACE, SDL_HWSURFACE, SDL_DOUBLEBUF</p>
<p><pre class="brush: plain;">
 screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, BPP,SDL_SWSURFACE);
 if (screen == NULL) {
     fprintf(stderr, &quot;Unable to set video mode: %s\n&quot;, SDL_GetError());
     return 1;
 }
</pre></p>
<p>disable the cursor, this only really matters if the program is running in fullscreen mode</p>
<p><pre class="brush: plain;">
SDL_ShowCursor(SDL_DISABLE);
</pre></p>
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			<media:title type="html">darfgarf</media:title>
		</media:content>
	</item>
		<item>
		<title>still going</title>
		<link>http://dinguxdev.wordpress.com/2011/02/04/still-going/</link>
		<comments>http://dinguxdev.wordpress.com/2011/02/04/still-going/#comments</comments>
		<pubDate>Fri, 04 Feb 2011 15:12:21 +0000</pubDate>
		<dc:creator>darfgarf</dc:creator>
				<category><![CDATA[dingoo]]></category>
		<category><![CDATA[pandora]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">https://dinguxdev.wordpress.com/2011/02/04/still-going/</guid>
		<description><![CDATA[Well this place hasnt seen much love really, due to real life and things like that, so heres a bit of an update. Gadgets: got an archos 70 android tablet, its very shiny and is being used to type this Real life: even if you care its not going on a public blog :p projects: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dinguxdev.wordpress.com&amp;blog=13628329&amp;post=68&amp;subd=dinguxdev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Well this place hasnt seen much love really, due to real life and things like that, so heres a bit of an update.</p>
<p>Gadgets: got an archos 70 android tablet, its very shiny and is being used to type this<br />
Real life: even if you care its not going on a public blog :p<br />
projects: all in a state of limbo tbh, no major advancements on any, only one being finished is a quick port of classic invaders to the pandora.  </p>
<p>Someday i might find something interesting to put here but dont bet on it, only interesting thing right now is that im taking part in the pandora homebrew platformer competition, and have so far written a basic framework with sprites and physics, excluding collisions.  Once its done ill probably do an indepth look at it, in the hopes that it either becomes useful for anyone, or improves my quite shockingly poor writing skills, that badly need improving even if its just so i can read my logbooks</p>
<p>oh and i hit 1000 posts on dingoonity, so wont be visting there any longer, too much happening in the pandora world and i dont even have a dingoo that works anymore</p>
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			<media:title type="html">darfgarf</media:title>
		</media:content>
	</item>
		<item>
		<title>Website</title>
		<link>http://dinguxdev.wordpress.com/2010/12/16/website/</link>
		<comments>http://dinguxdev.wordpress.com/2010/12/16/website/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 12:31:06 +0000</pubDate>
		<dc:creator>darfgarf</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">https://dinguxdev.wordpress.com/2010/12/16/website/</guid>
		<description><![CDATA[Just a quick note incase anyone actually looks on here Website is live, isnt anything special really www.gfrancisdev.co.uk<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dinguxdev.wordpress.com&amp;blog=13628329&amp;post=67&amp;subd=dinguxdev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Just a quick note incase anyone actually looks on here <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <br />
Website is live, isnt anything special really</p>
<p><a href="http://www.gfrancisdev.co.uk">www.gfrancisdev.co.uk</a></p>
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			<media:title type="html">darfgarf</media:title>
		</media:content>
	</item>
		<item>
		<title>Mufasa v3</title>
		<link>http://dinguxdev.wordpress.com/2010/11/11/mufasa-v3/</link>
		<comments>http://dinguxdev.wordpress.com/2010/11/11/mufasa-v3/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 10:42:10 +0000</pubDate>
		<dc:creator>darfgarf</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[casemod]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">https://dinguxdev.wordpress.com/2010/11/11/mufasa-v3/</guid>
		<description><![CDATA[Well its time I updated this place, so have a picture or two of my new casemod, no real name yet as its not quite finished, main features are the monitor built into the side of the case, and new frontpanel made from some sheet steel, original case was generic beigebox<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dinguxdev.wordpress.com&amp;blog=13628329&amp;post=64&amp;subd=dinguxdev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img style="display:block;margin-right:auto;margin-left:auto;" alt="image" src="http://dinguxdev.files.wordpress.com/2010/11/wpid-imag0159.jpg?w=490" /></p>
<p><img style="display:block;margin-right:auto;margin-left:auto;" alt="image" src="http://dinguxdev.files.wordpress.com/2010/11/wpid-imag0161.jpg?w=490" /></p>
<p>Well its time I updated this place, so have a picture or two of my new casemod, no real name yet as its not quite finished, main features are the monitor built into the side of the case, and new frontpanel made from some sheet steel, original case was generic beigebox</p>
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			<media:title type="html">darfgarf</media:title>
		</media:content>

		<media:content url="http://dinguxdev.files.wordpress.com/2010/11/wpid-imag0159.jpg" medium="image">
			<media:title type="html">image</media:title>
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			<media:title type="html">image</media:title>
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		<title>p-hex, construction 90% complete</title>
		<link>http://dinguxdev.wordpress.com/2010/10/10/p-hex-construction-90-complete/</link>
		<comments>http://dinguxdev.wordpress.com/2010/10/10/p-hex-construction-90-complete/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 23:12:14 +0000</pubDate>
		<dc:creator>darfgarf</dc:creator>
				<category><![CDATA[p-hex]]></category>
		<category><![CDATA[pandora]]></category>
		<category><![CDATA[robots]]></category>

		<guid isPermaLink="false">http://dinguxdev.wordpress.com/?p=59</guid>
		<description><![CDATA[ok, so the main construction of p-hex is almost complete, it&#8217;s got all the bits and pieces that are needed, minus things like sensors etc, but they&#8217;re only needed once the thing can actually move around parts list: 18 ax-12+ dynamixels scrap alu sheets open pandora handheld usb hub usb2dynamixel adapter xbox 360 wireless reviever [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dinguxdev.wordpress.com&amp;blog=13628329&amp;post=59&amp;subd=dinguxdev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>ok, so the main construction of p-hex is almost complete, it&#8217;s got all the bits and pieces that are needed, minus things like sensors etc, but they&#8217;re only needed once the thing can actually move around</p>
<p>parts list:</p>
<p>18 ax-12+ dynamixels</p>
<p>scrap alu sheets</p>
<p>open pandora handheld</p>
<p>usb hub</p>
<p>usb2dynamixel adapter</p>
<p>xbox 360 wireless reviever</p>
<p>650mAh ni-cd battery pack (badly needs upgrading, haven&#8217;t decided what to yet)</p>
<p><a href="http://dinguxdev.files.wordpress.com/2010/10/imag0141.jpg"><img class="alignnone size-full wp-image-60" title="p-hex 90% complete" src="http://dinguxdev.files.wordpress.com/2010/10/imag0141.jpg?w=490" alt=""   /></a></p>
<p>&nbsp;</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">darfgarf</media:title>
		</media:content>

		<media:content url="http://dinguxdev.files.wordpress.com/2010/10/imag0141.jpg" medium="image">
			<media:title type="html">p-hex 90% complete</media:title>
		</media:content>
	</item>
		<item>
		<title>360 controller support on the pandora</title>
		<link>http://dinguxdev.wordpress.com/2010/10/09/360-controller-support-on-the-pandora/</link>
		<comments>http://dinguxdev.wordpress.com/2010/10/09/360-controller-support-on-the-pandora/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 18:01:19 +0000</pubDate>
		<dc:creator>darfgarf</dc:creator>
				<category><![CDATA[pandora]]></category>

		<guid isPermaLink="false">http://dinguxdev.wordpress.com/?p=54</guid>
		<description><![CDATA[title says it all, just got xboxdrv working xboxdrv homepage more details and download Here:<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dinguxdev.wordpress.com&amp;blog=13628329&amp;post=54&amp;subd=dinguxdev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>title says it all, just got xboxdrv working<br />
<a href="http://pingus.seul.org/~grumbel/xboxdrv/">xboxdrv homepage</a></p>
<p>more details and download <a href="http://boards.openpandora.org/index.php?/topic/430-xboxdrv-support-for-xbox-and-xbox-360-wired-and-wireless-controllers/#entry7057">Here</a>:</p>
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			<media:title type="html">darfgarf</media:title>
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		<item>
		<title>quick p-hex update</title>
		<link>http://dinguxdev.wordpress.com/2010/10/07/quick-p-hex-update/</link>
		<comments>http://dinguxdev.wordpress.com/2010/10/07/quick-p-hex-update/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 11:04:09 +0000</pubDate>
		<dc:creator>darfgarf</dc:creator>
				<category><![CDATA[p-hex]]></category>
		<category><![CDATA[pandora]]></category>
		<category><![CDATA[robots]]></category>

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		<description><![CDATA[well the adapter i needed arrived, and apart from some weird issue with usb latency/corruption, the pandora can control a servo. worlds first video of a pandora controlling a servo<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dinguxdev.wordpress.com&amp;blog=13628329&amp;post=50&amp;subd=dinguxdev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>well the adapter i needed arrived, and apart from some weird issue with usb latency/corruption, the pandora can control a servo.</p>
<p>worlds first video of a pandora controlling a servo <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<span style="text-align:center; display: block;"><a href="http://dinguxdev.wordpress.com/2010/10/07/quick-p-hex-update/"><img src="http://img.youtube.com/vi/4MOVm5aniug/2.jpg" alt="" /></a></span>
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